Hasbro has also thankfully left out the multimedia clutter that has plagued some of its other boardgame conversions, like Life or Monopoly-cutesy computer graphic animations that become tiresome on or two viewings. Two views are available: a zoomed in view where you see a small part of the screen and make the most of your moves, and a zoomed out view that lets you see the whole world at once, though the latter's main use seems to be to let you admire the pace of your expansion. Additionally, map territories change colors with a change of possession, something impossible on the cardboard maps, and this is welcome, as it makes it far easier to tell what territories you control. The graphics look exactly like the boardgame (the more attractive second edition, at least), which is a plus, and they do their job just fine. There is also a unit editor, allowing you to adjust the cost, attack, and defense values for any unit, either globally or per side. A dozen or so rule variants can be toggled on or off prior to a game-things like paratroops in bombers scorched earth deploying new naval units in an occupied sea zone. The CD-ROM version brings the exact rules and gameplay of the boardgame to the computer, with some extra options. Only the major powers of that time are represented: the United States, the Soviet Union, Great Britain, the Third Reich, and the Japanese Empire, the first three fighting the last two. The game begins in 1941, when the sides were roughly equal, and ends, depending on which victory conditions are chosen, with the capitulation of two opposing capitals. Called a "bridge" game between mass market simplicity and grognard intricacy, it offers a game of World War II that can be played in only a few hours with a couple of friends. There are simple kids games like Risk or Stratego on the one hand and complex, cardboard unit-stackers like Squad Leader on the other. Replay Value: It's the same game every time. Sound: The music gets a little overbearing, but the sound effects are very good.Įnjoyment: Unfortunately, the learning curve keeps this game from being enjoyable for a very long time. And when you have done this, all you have to show for your efforts is a very advanced Risk. If you haven't, you'll be confused until you've gone through the game a few dozen times. If you have played and enjoyed the board game version, you will find this to be an accurate representation. In short, playing Axis & Allies is sitting around waiting interspersed with short periods of being confused about what is going on. With the fast option turned off, you have enough time to eat dinner between your turns. You can wait a good five minutes between turns. The turns of the other nations are slow, even with the fast AI option. The tutorials are quite helpful, but don't go nearly far enough to explain the way combat is resolved. These also contain example moves for each of the five nations. Axis and allies computer game windows 8 series#There is a nice series of tutorials included in the game. The biggest problem with Axis & Allies is the learning curve. After this, the units purchased at the start of the turn can be placed. After combat is resolved, an additional movement phase to place units into position for the next turn is allowed. You can then conduct combat by moving units into enemy countries or sending naval units into areas patrolled by enemy ships. However, you can move your infantry, tanks, and aircraft freely through allied territories.Įach turn, you can attempt to develop special weapons and purchase new units. Controlling one nation allows you access only to that nation's armies. One of the main differences is that while there are five nations-Russia, Germany, England, Japan, and the United States-there are only two sides, the eponymous Axis and Allies. And, where Risk uses simple world domination as its basis, Axis & Allies focuses on World War II. Virtually any way that the Risk idea could be made more complex, has been done here. That's really where the similarities end. Both are turn-based, and use dice rolls to determine the outcome of combat. The two games are similar in that both use world domination as their basic theme. Axis & Allies is like nothing so much as an extremely advanced and complicated game of Risk.
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